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Thorsten Froehlich <tho### [at] trfde> wrote:
> No, it won't help. Mipmapping just moves the problem to a preprocessing stage
> and in general is nearly pointless for raytracing.
If it works in scanline rendering, it can work in the exact same way in
raytracing.
But I already mentioned the difficulties in this. The main difficulty is
that it can be used almost exclusively for image maps.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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